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The Digital Products Blueprint

Make something once. Ship it properly. Sixty product ideas that already sell, the real fees of every place to sell them, the delivery and VAT rules nobody explains — and what to do in front of people, honestly.

34 CHAPTERS · 7 PARTS 80 PAGES 60 PRODUCT IDEAS EU RULES, DATED LIFETIME UPDATES
€99LIMITED-TIME PRICE · ONE-TIME PAYMENT Get the Blueprint

ONE-TIME PAYMENT · LIFETIME UPDATES

Try the standard first — the free sample, no email.

The Digital Products Blueprint — paper edition cover

THE DIFFERENCE

Making it is the easy half.

Most digital-product advice stops at "make an ebook and list it". This book is mostly about what happens next: where to sell it and what each place really costs, how the file actually reaches the buyer, what the refund email says, and the VAT rules that apply from your first sale.

Every fee table is dated, every rule is cited, and one chapter says plainly what we've proven ourselves and what we haven't. That's the deal on page one.

IDEA → OFFER → FIRST CUSTOMER → SYSTEMS

WHAT'S INSIDE

Twenty-eight chapters. Seven parts. One map.

PART IPick what to sell
  • 01The only two questions that matter — who is it for, what does it replace
  • 02Sixty product ideas that already sell — by family, with real price bands, build difficulty, and who buys
  • 03Niche until it feels too small
  • 04Validate before you build — the pre-sell test, 5–10 real commitments, and the ethics of taking money before delivery
PART IIMake it, or buy it
  • 05The five-day build — blueprint, draft, craft, package, list
  • 06Buying a product instead of making one — PLR and resell rights, what the licences actually permit, and the platform rules that override them
  • 07The last twenty percent — the editing and checking that separates a product from an export
  • 08Make it look like it cost money — typesetting, covers, mockups, with free tools
  • 09Disclosure and the AI rules — Etsy's Creativity Standards and the parallel rules elsewhere
PART IIIWhere it lives
  • 10Every way to sell it, with the costs — marketplace, hosted store, your own site, or a single checkout link
  • 11Build the site — the four routes from free to full control, what each costs per month, what each cannot do
  • 12The pages you legally must have — terms, refunds, withdrawal rights, trader identity
PART IVShip it
  • 13Where the money arrives — Stripe versus merchant-of-record, with the fee maths at real prices
  • 14Delivery that does not embarrass you — signed expiring links, and what happens when the email bounces
  • 15Lifetime updates, and what that promise commits you to
  • 16Refunds, chargebacks, and revoking access
  • 17The receipt and the confirmation — transactional email as product experience
PART VThe money side
  • 18VAT on digital goods in plain language — why the price you set is not the money you keep
  • 19Thresholds and paperwork — the €10,000 EU threshold, OSS, and the UK rule that starts at sale one
  • 20When a merchant-of-record makes the whole problem disappear
PART VIGet it in front of people
  • 21What I have proven and what I have not
  • 22Listing copy and search terms
  • 23Social, honestly — what content actually does for a product business, and what it does not
  • 24Advertising: what a test actually costs before you learn anything
  • 25Where the money is not — paid ads before product-market fit, race-to-the-bottom pricing, audience-building as procrastination
PART VIIToolbox
  • 26The lean stack
  • 27Steal these: listing, pre-sell, refund reply, update email
  • 28Plug in your Vault
+Sixty ideas, with real price bands +Fee tables for every place to sell — dated +VAT on digital goods, in plain language +Templates: listing, pre-sell, refund reply, update email

REAL PAGES

See the actual pages.

Inside The Digital Products Blueprint — the chapter on where sellers lose money
DIGITAL · WHAT DOESN'T SELL

Want proof of quality first? The free sample shows the exact writing and typesetting standard.

This is for you if

  • You want to sell your own thing — templates, guides, tools
  • You'd rather validate before you build than build and hope
  • You want the real numbers — fees, VAT, what each route actually costs
  • You're starting from zero — no shop, no audience, no product yet

Not for you if

  • You want clients — that's the Freelance Blueprint
  • You want trading — that's a separate book, kept separate on purpose
  • You want an income guarantee — nobody honest sells one

Instant delivery means you waive the EU 14-day withdrawal right at checkout — you'll tick a box confirming it. Something broken or missing? hello@ fixes it. The full terms →

The Digital Products Blueprint

€99

ONE-TIME · INSTANT DELIVERY · LIFETIME UPDATES

ONE-TIME PAYMENT · LIFETIME UPDATES

Get the Blueprint — €99

The other way to be paid: The Freelance Blueprint — client work pays quickly while a product finds its audience. Most people end up doing both. The Set adds the other guide plus the Vault for €70 more — €169 instead of €237. See the Set →
Or everything, forever: All-Access — €299